Author Archive for jtabacii

Ultrasound Becomes Tactile

YouTube Preview ImageWhen I was a kid, I used to go with my mom in the hospital to have her under ultrasound test.  For me, that word was attributed to seeing the baby inside my mother’s womb.  Now, that word is even gaining popularity in the haptics scene.

            Professor Takayuki Iwamoto of the University of Tokyo developed a method that harnesses the pressure generated by sound to create “edges” seemingly suspending in mid-air.  Sound waves generate pressure on the object from which it bounces off.  This creates a focal point of concentrated pressure that serves as the virtual object itself.  This method can only be done in a vertical position where the ultrasound bounces off from an opposing object and creates a variety of pressure points on that object i.e. a hand for example.  The result would be like tracing the virtual object in mid-air. 

            With this technology, there won’t be a need for an exoskeleton (glove or headband) to provide force feedback or haptics feedback.  The device would be something that you could instantly walk straight into and use it. 

            The limitations of this technology are that only the vertical position is currently possible to apply ultrasound as haptic feedback of for tactile purposes.  Another is the danger of scattering too much of the ultrasound in unpredicted paths that would endanger the hearing of a person.  Also, the “feel” is not yet refined as with the contours and the “solidity” of the virtual object is concerned.

            The developer intended to use this technology in 3-D modelling software and games.  However, I propose implementing this technology along with holographic technology.  Imagine a hologram projection that also has ultrasound tactile ability.  You can virtually see and feel a hologram using the ultrasound tactile haptics.

Shock Feedback Gaming

             Is a rumbling gamepad too boring for you? Well then, prepare to get shocked for this new “shock” feedback in town.  Mindwire Introduced it’s new shock-delivered feedback system that delivers small amounts of electrical “shocks” in place of the conventional force feedback “rumbles”.  The V-5 as it is called, delivers muscle stimulating electrical shocks sent directly to the skin in place of force feedbacks.  So whenever your opponent in a fighting game punches your character, the V-5 has enough “ouch” factor but safe enough to stay alive – literally.

 

            The device works just like a muscle toning devices.  The device gives out short snaps of electricity directly to the skins through the adhesive pads that are put directly to the skin.  These snaps of electricity are based on the normal force feedback available now in popular games. Apart from the shock feedback in-game, the player can also opt to lower the shock level if it makes it difficult to even finish the game.   Now, getting hit by your opponent does not only nudge your controller, but it instead the player will feel electrical shocks on different parts of his or her body.

 

            The kit comes with the self-adhesive tapes that players stick on to themselves while playing their favourite games.  Compatibility in games are not yet fully implemented as to some games are still under “development”.  Mindwire has not confirmed that all force feedback games are compatible with their shocking device however, some games might work, but some might not.

           

As a word of precaution, if you plan on buying these for fun, don’t forget to review this diagram below for your safety. Cheers :D

BEWARE!!

BEWARE!!

Haptics Radar enables “seeing” even with eyes closed!

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Have you ever imagined having a 6th sense just like a kung fu master, wherein you can detect the incoming punches or kicks of your enemies, or live just like in the movie Matrix where you can dodge the incoming bullets? Well you may not be able to do those yet, but the technology is already here.  The technology is called Haptics Radar.  Prototypes of these have been researched and developed by the School of Information’s and Technologies in the University of Tokyo and dodging a bullet like neo is never a bleak dream from now on.

            The Haptic radar also known as the Meta Perception in Tokyo University, is made up of a wearable headband.  On it is the modular device that enables the person to sense the space that surrounds him.  The device itself is made up of an array of optical hair modules, each senses the surroundings just like how the tiny hairs that sends signals of incoming danger in animals.  Through these arrays of hair sensors, the signals are sent to vibrating modules that serve as vibro-tactile cues for the person.  The devices acting like cat whiskers, or antennae in insects, detect objects that are “obstacles” to the person’s movement, thus serving as radar even if the person walks with his eyes closed.  If there is an obstacle, a vibrating alert would be sent out to the person in the direction of the obstacle making the person stop and move where there is no such vibration.

            The device would basically be applied as precautionary measures to avoid falling objects in construction yards.  Soon, it can then be applied to the medical area especially to visually impaired people.

 

Haptics feedback improves tele- & remote operations

Years ago, there had been a giant leap in the medical field where an operation by incision can be delivered even if the surgeon is miles away from the patient.  This technology was somehow criticized because of the “lag” it generates when the patient is located overseas while the doctor performs the surgery remotely.  However, the lack of forcefeedback adds to the danger of remote surgery.

surgical arm robots that does not provide force feedback may endanger the life of the patient due to over pressure, extension etc, that could result to internal bleeding or arteries accidentally cut.  Conducting stitches in an open surgery without haptics feedback can result to infections and improperly stitched organs.
Haptics feedback enables the doctor to know the amount of pressure he or she is applying to the patient and is able to prevent internal surgical mishaps.  YouTube Preview Image